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You deserve
National attention.
We feature
GM cars like this
Pontiac Bonneville.
Plus a special discount.
As a Magic Kingdom Club member, you deserve
certain things when you travel.
You deserve the most for your money. That’s
why we’ll give you a 10% discount off our
unlimited-free-mileage rates at participating
National Car Rental locations throughout the U.S.
That even includes weekend or holiday specials
and weekly Vacation Saver rates!
You’ll also receive special discounts in 100
other countries and territories around the world.
Just show your Magic Kingdom Club card at the
time of rental.
You deserve convenient locations right at most
major airports, including Orlando, Los Angeles
and Orange County. We’re also the only car rental
company with locations right at Disneyland and
Walt Disney World.
And you deserve even more. You deserve
service that’s not only fast, but friendly. You
deserve a personal welcome. A lot of respect.
And extra help whenever you need it.
There is a difference between car rental
companies. It’s called National attention. And it’s
one reason we’re the official car rental company of
Disneyland and Walt Disney World . For reservations
see your travel consultant or call toll-free
800-328-4567. In Minnesota call 800-862-6064.
In Alaska and Hawaii call 800-328-6321 . In
Canada call collect 612-830-2345.
' National Car Rental
europcar
In Europe. Africa and the Middle East it's Europcar. In Canada it's Tilden.
The Official Car Rental Company
Of Disneyland’ and Walt Disney World;
Vol. 17, No. 4
September, October, November 1982
Editor— Stephen Bimbaum
Executive Editor— Janet Bennett
Design Director— Paul Posnick
Art Director— Phyllis Busell
Managing Editor— Sandra L. Miller
Contributing Editor— Karen Cure
Editorial Assistants— George
Simonson, Anne Coppinger
Subscriptions — Bettie Woody
CHANGE OF ADDRESS
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always include both old and new addresses
and zip codes, to DISNEY NEWS, P.O. Box
3310, Anaheim, California 92803.
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DISNEY NEWS
Official Magazine For Magic Kingdom Club Families
DISNEY DOINGS
Ticket media update, the best New Year’s Eve parties, Mickey’s birthday,
Tokyo preview, and more!
. Page 2
INTRODUCING EPCOT CENTER by Stephen Birnbaum
Walt Disney World’s latest and perhaps greatest adventure
. . Page 4
ROAD FOOD by Ann Pleshette
Child-pleasing snacks to go— minus the mess
. Page 13
FOCUS ON FANTASYLAND by Karen Cure
Fancy effects and bright new looks will make magic in Disneyland
to help celebrate the sixtieth anniversary of Disney animation
. Page 14
BEHIND THE SCENES by Margery Stein
From the Carolwood Pacific to the Toros de Fuego, Walt Disney’s
romance with the rails
. Page 18
QUITE A CHARACTER by Gene Shalit
Exclusive! America’s favorite mouse tells all to America’s favorite
interviewer
. Page 21
FILM ROUND-UP
A sneak preview of holiday releases from Disney Studios, including Mickey’s
long-awaited return to the silver screen in “Mickey’s Christmas Carol.” .... Page 22
VACATION PACKAGES, TRAVEL BENEFITS, AND SPECIAL
VALUES
. Page 24
DISNEY ON CABLE
The “family” channel is coming!
. Page 28
CLICK! by Catherine Ettlinger
A how-to and where-to guide to the most picture-perfect places in
the parks
. Page 30
REEL TRIVIA by Lori Philipson
At last, a chance to test your film I.Q. — Disney-wise
. Page 32
Dates and times of special entertainment and other activities, offers, and prices, subject to
change without notice.
©1982 Walt Disney Productions
OLE!
Mickey Mouse will be celebrating
another birthday on November 18,
and there’s no doubt something
super special will be happening in
Disneyland to commemorate the
occasion. (Actually, the festivities
are scheduled for the weekend of
the 21st and 22nd, so that every-
one can get in on the act— but the
particulars of the birthday party
are supposed to be kept under
wraps, so keep your ears open for
details.)
Next to that event, Disneyland’s
big fall fling is “Festival Mexico,” a
whirl of singing and dancing and
bright-colored costumes in the best
south-of-the-border style. Mexican
entrees will be dished up at selected
restaurants, red-and-green-and-
white Mexican decorations go up
along Main Street and in front of
the castle, exhibits of Mexican
crafts (papier mache dolls and
clowns, baskets, and the like) are
set up in Alpine Gardens and on the
plaza in front of It’s a Small World,
and anyone who just happens to
show up on that day will find pro-
fessional performers serenading
and strumming the time away. This
year’s dates: October 23 and 24.
A
THOUSAND
MICKEYS
With its mirrored facades, its
fountains, tapestries, and plant-
filled atriums, and its pretty marina
and lagoon, the new Buena Vista
Palace Hotel (which will open in
April, 1983, in the Walt Disney
World Village Hotel Plaza) promises
to be a real showplace. But any
youngster will tell you without the
slightest hesitation about the best
touch of all: push-button Mickey
Mouse telephones in all the rooms.
A total of 1,000 were ordered —
that’s one for each double-bedded
room, and two for those equipped
with king-size mattresses.
One goes on each side of
the big bed.
TICKET UPDATE
In the past, visitors to Disneyland in Anaheim have used tickets
from a ticket booklet to gain access to its many rides and
attractions. But this year, a pay-one-price, unlimited-use ticket
known as a Passport has been formally adopted as the park’s
sole ticket medium, and the old system of A-through-E ride
coupons has been discontinued. Ticket booths no longer sell
general admission tickets or single-ride coupons, and individual
locations inside the park no longer accept them. For frequent
Disneyland visitors with leftover ride coupons, a redemption system
has been set up. So inquire at the main gate for up-to-date information''
about the value of any coupons still in your possession.
In Walt Disney World’s Magic Kingdom in Florida, where an all-Passport
system has been in effect for some time, guests will be using new tickets that
look like credit cards and they include a magnetic strip that ticket sellers can
electronically encode with appropriate information. When entering the Magic
Kingdom, guests will insert these cards into new electronic turnstiles, similar to
those in use in the Paris and Hong Kong subway systems. In turn, these will
process the information on the card, make appropriate alterations on the mag-
netic strip, and cue the turnstile to allow guests to pass through. One-day
tickets that allow unlimited use of attractions in the Magic Kingdom are still
available, but ticket booths also will be selling one-day tickets to Epcot Center,
as well as three-day and four-day World Passports, which allow entry to both
Epcot Center and the Magic Kingdom, access to all of their attractions, and
unlimited use of the Walt Disney World transportation system. In another major
innovation, guests won’t have to pay by cash or check only: World Passports
may now be purchased by using American Express or MasterCard.
DOINGS
TOKYO PREVIEW
In the beginning there was Disneyland, then Walt Disney World. And in the
spring of 1983, travelers will be hearing about yet another Magic Kingdom—
this one just outside Tokyo, Japan. Longtime Disneyland watchers will note
some important differences between this new Tokyo Disneyland and its prede-
cessors. Instead of seven lands (as in Disneyland) or six (as at Walt Disney
World’s Magic Kingdom), Tokyo Disneyland will have just five lands— World
Bazaar (a sort of Main Street), Adventureland, Fantasyland, Tomorrowland,
and Westemland. The avenue down the center of World Bazaar will be completely
glass covered, and although the architecture will be tum-of-the-century Ameri-
can, the shops’ merchandise will come from all around the globe. Also, Center
Street — which bisects the avenue at its midpoint — cuts through into
Adventureland on one side, and into Tomorrowland on the other. The steam
train, which circumnavigates the whole of both U.S. parks, will take visitors
around just half of Tokyo Disneyland, and the Main Street vehicles won't be
found on Main Street at all, but instead will ride on Central Plaza and two
narrow boulevards leading away from it. Two new only-in-Tokyo attractions
will also make their debuts— Japan 200, a travel film on an immense scale, and a
show called Meet The World, which describes the blossoming of Japan’s
relationship with the West.
Yet despite the differences, the new park will bear an uncanny resemblance
to Disneyland and WDW’s Magic Kingdom. A Penny Arcade, an Enchanted
Tiki Room, a Shootin’ Gallery, a Tom Sawyer Island, a Haunted Mansion, and
Snow White’s Adventures will all be part of the fun. Visitors will not find a Big
Thunder Mountain Railroad at first— but they will be able to enjoy a Peter Pan
Flight, Dumbo’s Flying Elephants, and a Cinderella Castle practically
identical to those at Walt Disney World. Mickey Mouse will once again emcee
the Mickey Mouse Revue— just as he once did in the Florida park. In
addition, Tokyo Disneyland will have Space Mountain, Pirates of the Caribbean
(with its Blue Bayou Restaurant), Primeval World, and a gold-and-white It’s a
Small World, not to mention an Adventures of Pinocchio attraction (such as
the one to be introduced in California as part of the Fantasyland renovation).
Good old American fast-food mainstays, hot dogs and hamburgers, also will be
widely available.
ATJLD LANG SYNE
AND ALL THAT
No list of America’s ten best New Year’s Eve parties would be complete
without a major mention of Disneyland’s December 31 bash. The park closes
down in the early evening, then reopens later for a long night of some of
the liveliest partying west of the Contemporary Resort. Disneylanders hand
out hats and noisemakers at the main gate, top-name talent is on hand to
entertain, and first-class fireworks explode spectacularly at midnight above
Sleeping Beauty Castle— all for the benefit of a mere 25,000 merrymakers.
Those who want to get in on the fun on December 31, 1982, should plan now:
Tickets go on sale the day after Thanksgiving and are usually gone by the third
week in December. To order, send $16 per ticket (there’s no handling charge) to
the Disneyland Admissions Office; 1313 Harbor Blvd.; Anaheim, CA 92803.
In WDW’s Magic Kingdom, there are hats and noisemakers, as at Disney-
land— but here, an open admissions system prevails, and record crowds gather
for the mammoth display of fireworks exploding at midnight, not only over
Cinderella Castle but also above the train station. In addition there are a number
of celebrations being held at the various Walt Disney World resorts. But when
the fireworks commence, all action stops and merrymakers make a musical
chorus of oohs and aahs.
DISNEY NEWS FALL 1982 3
Introducing
Epcot Center
Mexico
China
CommuniCore West
Spaceship Earth
The World
of Tomorrow
Arrives
By Stephen Birnbaum
The most obvious question is “What
is an Epcot?” Well, in October 1966, Walt
Disney described his idea of what Epcot
Center might be:
“Epcot will be an experimental
prototype community of tomorrow
that will take its cue from the new
ideas and new technologies that
are now emerging from the cre-
ative centers of American Indus-
try. It will be a community of
tomorrow that will never be
completed, but will always be
introducing and testing and dem-
onstrating new materials and
systems. And Epcot will be a
showcase to the world for the
ingenuity and imagination of
American free enterprise.”
Walt Disney’s dream has become
reality. It’s impossible to say whether
the Epcot Center that opens on October
1, 1982, is consistent in every detail with
what Walt himself might have wrought,
but there’s no doubt whatsoever that it
embodies the spirit that its originator
intended.
Epcot Center represents a unique
combination of innovative imagination
and technical virtuosity. Disney’s
“Imagineers” have created a new
dimension of pleasure, excitement,
amusement, and education. From
Opening Day onward, Epcot Center will
be the standard by which all such
undertakings will be measured, and
future phases will further expand even
the current level of appeal. Until now,
there’s never been anything remotely
like Epcot Center; and it’s unlikely there
ever will be again.
Universe of Energy
World of Motion
4 DISNEY NEWS FALL 1982
The American Adventure
Journey Into Imagination
DISNEY NEWS FALL 1982
Future World
Spaceship Earth
The entrance to Epcot Center is a
walk into the future; in this case through
the world’s largest geosphere, weighing
about a million pounds and soaring 18
stories into the sky. The dramatic globe
offers much more than just a “door” to
Future World.
The theme of Spaceship Earth is the
evolution of communication. Guests
board a “time machine” for a journey
that is actually a tour through 40,000
years of recorded time.
The early portions of the presentation
show early man trying to convey ideas
to his fellow humans, eventually leading
to “writing on the wall.” From cave dwell-
ings through the time of Egypt’s pha-
raohs to Phoenician traders and Greek
philosophers, man’s progress in trans-
mitting ideas is dramatically conveyed.
But Spaceship Earth hardly dwells in
the past alone, for as visitors ascend into
the dome they reach a vast planetarium.
Here the heavens are reproduced as
they’ve never been seen before,
and from this unique vantage
point in space it’s possible to
look back at our earth-
ly world— tiny and
fragile, but very
much alive
and vital.
Universe Of Energy
A 220° film surrounds its audience, immersing
it in a space shuttle blast-off. The pavilion is
the size of three football fields, and visitors are
transported on a unique “traveling theater” through
a primeval swamp populated by dinosaurs and other
creatures from prehistory. The attraction transports
guests past earthquakes, volcanic eruptions, and fierce
energy storms— the cataclysmic events that first folded
fossil fuels deep into the earth eons ago. The pavilion
actually gets some of its own energy from the sun, as
photovoltaic cells help run many of the pavilion’s mechani-
cal elements.
The Land
The largest of Epcot Center’s pavilions,
occupying six full acres, this building
looks like nothing so much as a giant
greenhouse. A boat ride focuses visitor
attention on cultivation and potential
new ways to grow food in desert and
tropical climates. Lettuce is grown float-
ing over water, as melons thrive overhead
while shielding the lettuce leaves from
the direct rays of the sun. At the same
time, shrimp are raised at a survival rate
that is 200 times that experienced in
nature. More lighthearted is a show
called the Kitchen Kabaret, whose star
is a new Disney creation called Bonnie
Appetit. This humorous rendering of a
nightclub extravaganza provides another
stage for a host of new Disney charac-
ters, while presenting a lesson in nutri-
tion that is both entertaining and
educational.
World of Motion
Astounding in terms of sheer population alone, this show is inhabited by more than 100
“Audio-Anim'atronics” people— plus 73 animals, 33 animated props, 16 automobiles, and
assorted trains, planes, bicycles, balloons, rickshaws, and river boats, which operate on 23 full-
scale sets. The pavilion’s intent is to present the story of transportation, and progress through
the pavilion parallels man’s own progress in getting off his own two feet. From the invention of the
wheel, through the world’s first traffic jam, and on to a grand finale in the Speed Tunnel, the trip
is merely mesmerizing. State-of-the-art optics and special effects create a city of the future, and the most
realistic car of the future is also visible here, in Transcenter. Remarkable changing exhibits in this area
will initially offer a demonstration of magnetic levitation through a train without wheels.
DISNEY NEWS FALL 1982 7
CommuniCore
World
Journey Into
Imagination
Housed in two great truncated crystal
pyramids, this may be the most extra-
vagantly innovative of all the Future
World pavilions. The host is a new
Disney character named Dreamfinder,
who represents the spirit of imagination.
He is accompanied by another new
Disney creation, a purple dragon called
Figment, who’s created right in front
of visitors’ eyes from the materials of
imagination, and who embodies childlike
curiosity and spontaneity. Passage
through the pavilion begins with
an exploration of the many facets
of imagination and creativity and
includes many “hands on” opportu-
nities to create electronic master-
pieces. But by far the most com-
pelling element is a film called
Magic Journeys, one of the
largest 3-dimensional films
ever produced. It’s a blend
of real and surreal, making
extraordinary use of com-
puter animation.
Hugging the shores of the manmade lagoon that
connects it to Future World, World Showcase is
an amalgam of permanent international pavilions
that forms a sort of permanent World’s Fair.
Pavilions from eight countries— Mexico, China, Italy,
Japan, France, Germany, Canada, and the United
Kingdom — surround the host pavilion, The American
Adventure. This marks the first time that pavilions in any
multi-national exposition have been created by a single
creative source, so that every element of World Showcase
is complementary and harmonious. Each participating
nation offers a broad spectrum of food, entertainment, and
merchandise, all representative of its unique national
heritage, and every item available for sale will have been
made in the host country. The Disney entertainment
forces have created all the pavilion shows and further
accented the international ambience by highlighting indi-
vidual national festivals all through the year. It will indeed
be an ongoing international spectacular.
Here’s where technology meets people
—and people meet technology. This irre-
sistible group of interactive exhibits
takes the mystery out of technology, not
only welcoming guest participation, but
soliciting it. Who can resist talking to a
computer— and having it reply. Each
visitor can also contribute his or her own
opinions on current issues and have
them included in a massive on-going
poll. It’s even possible to check your next
vacation travel destination. This is both
the here-and-now and the just-around-
the-corner of computer capability,
incorporating the technology that’s likely
to enrich our lives in the years just
ahead.
8 DISNEY NEWS FALL 1982
Showcase
The American
Adventure
Not merely the host of World Showcase, The
American Adventure is also the linchpin
around which all the surrounding international
pavilions turn. Its unique vision of America
is most notable for its technological achieve-
ment, as Audio- Animatronics figures— those
wonderfully lifelike Disney creations that pro-
ject remarkably human movements and
attitudes— have now been refined to a degree
where “Ben Franklin” and “Mark Twain” will
not only narrate the story of this nation’s prog-
ress through the last two exciting centuries,
but, in Ben Franklin’s case, will actually walk
up a flight of stairs. But technology aside, this
is the extraordinary story of America, told
complete with blemishes, which nonetheless
recalls and reinforces the optimism and
energy that have made our nation unique. It is
at once entertaining, informative, and
inspiring.
Germany
It’s probably inevitable that the most popular part of the Germany
pavilion will be its authentic Biergarten. The best German beers
will be served here, accompanied by such traditional Teutonic tidbits
as sauerbraten, potato dumplings, hot pretzels, sauerkraut, smoked
pork, and the best of the world’s wursts. Eating this earthy fare (to
the accompaniment of an “Oompah” band) will make leaving very
difficult, but seeing the surrounding picturesque village is well
worth the effort. It incorporates architecture from the 13th through
the 17th centuries, and among its many shops is a singularly seductive
toy store called Der Teddybar. The sense of authenticity is total,
completely conveying the feeling of a hamlet in the middle of Bavaria
or beside the Rhine. No matter what its precise geography, the
German experience is complete.
Japan
Although all the World Showcase
pavilions are set around the huge
manmade lagoon, the Japan pavilion
includes a replica of the ancient
Itsukushima shrine on an island in what
seems to be the Inland Sea. A traditional
entrance gate of honor is flanked by a
five-story pagoda, whose ascending
levels represent the elements from
which Buddha believed all things in the
universe were created: earth, wind,
water, fire, and sky. As guests walk
around the formal square, they’re
delighted by the Japanese garden that
provides an oasis of serenity. A teahouse
looks down on this peaceful scene, and
across towards the castle that evokes
Japan’s feudal period.
DISNEY NEWS FALL 1982
United Kingdom
Even if you’ve never been to Britain, you’ll
instantly recognize the United Kingdom pavilion
as the essence of the Empire, for as one British
wit said over a century ago, “What two ideas are
more inseparable than beer and Britannia?” The
Disney Imagineers have taken this idea quite
literally, and the U.K. pavilion begins and ends
with a pub. In Britain, a “local” is a combination
of clubroom and town hall, where good conversa-
tion, comradeship, and a generous portion of pub
grub are made just a tad more tasty by the addi-
tion of a pint of bitter or a large lager.
Roaming the grounds of the British pavilion
puts one in the path of equal parts of Dickensian
charm and the panoply of British history. From
High Street to Tudor Lane, each building also
contains striking samples of well-known British
merchandise— from simple biscuits to luxurious
Royal Doulton china— and these wares become
increasingly sophisticated (and expensive) as you
proceed through the pavilion. Everything is here,
from Ann Hathaway’s Cottage in Stratford-upon-
Avon to touches of Belgrave and Bedford Square.
But all paths lead to “Britannia Square,” the kind
of green oasis that is always such a pleasant
surprise on a walk through London. One side of
Britannia Square is framed by a group of two-
story, late Georgian row houses. So whether it’s a
cashmere sweater or a coat of arms or beautifully
crafted British toys that you most covet, or if you
prefer just a leisurely stroll through a pastoral
British scene, this is the perfect place to enjoy an
atmosphere that’s unmistakably English.
China
Creating the film that’s the prime element of the China pavilion
was both a logistical and technological challenge of colossal propor-
tions. Though the Chinese government officially supports its pavilion,
it still would not permit the Disney film crews to shoot their own
aerial footage. Instead, Chinese cameramen flew each “mission,”
first recording what the Disney director wanted on videotape. If this
initial tape footage was acceptable, the director would authorize
retaking the shot on film. Though a tedious and time-consuming
process, the result was well worth the effort, for it provides a view
of the People’s Republic of China (and its people) that’s never been
seen before by any American— certainly not on a 360° CircleVision
screen.
Canada
The pavilion that represents our closest northern neighbor comes
complete with a 30-foot waterfall, a hotel patterned after Ottawa's
Chateau Laurier, and a 360° CircleVision film that captures the
look and feel of Canada as it’s never been seen before. Be especially
careful during the segment showing the chuck-wagon race at the
Calgary Stampede: the sensation that you’re about to be run over
is nearly overpowering. Victoria Gardens provides a replica of
Canada’s most spectacular floral extravaganza, and there’s also a
Canadian restaurant serving everything from maple-syrup pastries
to beef-and-pork pie. Visitors will surely leave humming “Oh,
Canada!’
A \
10 DISNEY NEWS FALL 1982
France
Walt Disney World’s reputation as a great place to dine is sure to get a big
boost from the fine French restaurant here that’s under the personal direction
of a trio of 3-star French chefs— Paul Bocuse, Gaston LeNotre, and Roger
Verge. The menu features fresh foods from Florida, and one of these famous
cuisineurs will be in attendance at all times. Their bastion of haute cuisine
will be supplemented by a less formal cafe, and a broad-screen film featuring
the classic music of French composers also will play an important part in
transmitting the elan of France.
Mexico
Unique among World Showcase participants, the
Mexican pavilion is entirely enclosed except for an
outdoor cafe and the pyramid that is its dominant
architectural element. This allows the Disney
designers to create a sort of perpetual twilight, the
most dramatic possible light under which to view
the spectacular artifacts and archaeological
reproductions. There’s even a Mexican village inside
the pavilion walls, not unlike the old settlement of
Taxco, with its population of craftsmen and strolling
mariachis. A “time tunnel” ride-through attraction,
El Rio del Tiempo, permits visitors to pass from the
Mexican past into the present, where a broad
spectrum of native dances provides a unique per-
spective on Mexico’s heritage.
Italy
The centerpiece here, as in most Italian villages, is a piazza.
This one is modeled after fabled San Marco in Venice, and a
canal cut from the World Showcase Lagoon heightens the
Venetian ambience. Quite extraordinary replicas of the Doge’s
Palace and the 1,000-year-old Campanile are the most nota-
ble architectural landmarks. After a leisurely tour of the
piazza— authentic save for the absence of pigeons— it’s pos-
sible to sip espresso in L' Originate Alfredo di Roma Ristorante,
or to shop in a Northern Italian market square. Trompe I’oeil
wall paintings fool the observer’s eye into seeing court
musicians or a Florentine landscape, and there’s a sense of
being totally a part of an ever-changing Italian street scene—
just the way the creators dreamed.
\
CONSIDERTHIS
SMALL MIRACLE.
SOMEONE PLANTS
a seed, knowing the time is
right. The rest must be left to
good fortune and the ele-
ments. Many
years later, with
care and knowl-
edge, there will
be a season of
harvest. The mir-
acle of growth has
been occurring for
millions of years,
but it still remains a miracle.
This simple process has
linked man to the earth since
the beginning of their time
together. And it is also a
process we have been inti-
mately involved with for over
eighty years.
Our un-
derstanding of
growth has made
our name the
standard of qual-
ity in millions of
homes through-
out the world. It
is our goal to continue to
understand the food needs of
our age, and respond to them.
The Standard of Quality
TB A carful of creative snacks
JWWttiA for traveling with kids
Eood
By Ann Pleshette
Present the average parent with a
choice between three hours in a car
with a hungry child and three hours
undergoing the Chinese water tor-
ture, and you can bet that the water
torture will win. That’s because
there’s nothing quite as irritating as
the questions whined ten minutes
after the seat belts click shut: “How
much 1-o-o-o-nger, Dad?” “How long
before lunch, M-o-m-m-y?”
There are several ways to deal
with the hungry child syndrome—
car games, tranquilizers, corporal
punishment— but the best solution is
to have on hand an ample supply of
fun-to-eat snacks, not the usual bags
of potato chips and overstuffed
sandwiches, but imaginative, nourish-
ing, easy-to-prepare treats.
One important advantage of mak-
ing your own road food is the money
and time you’ll save eating en route.
Given the price of food at most
highway lunch spots, your homemade
fare can save you a bundle— at least
enough for a second pair of Mickey
Mouse ears.
The only real challenge is to plan
the kinds of food that will not leave
your car interior looking like the
bleachers of a baseball stadium at
the close of a game. Snacks that
crumble, drip, squash, spill, or that
provide a potential arsenal of pits to
aim at younger siblings are definitely
out.
Small sandwiches, made of thin
PLEASING
PACKAGES
• Bag the family’s favorite
sandwiches and a surprise
snack in individual HOBO
PACKS: bright calico kerchiefs
tied up tight.
• Save coffee tins for your
next car trip. Wrap the outside
in pretty paper or write a mes-
sage on plain paper for each
child, and wrap it around the
can. Then line your CANNED
GOODIES with plastic wrap
and fill with a road-food picnic.
bread slices that are then cut into
sections, are easier for children to
Ann Pleshette, an associate editor of
Redbook magazine, frequently writes
about food.
handle than thick, crusty rolls. A
pita-bread pocket or a soft hot dog
roll is more manageable and fun for
on-the-road picnics. Mild-flavored
fillings that are low in salt content
are better than spicy, thirst-producing
spreads, and thermoses of fruit juice
have it all over soft drinks for getting
the most nutrition for your money.
Whatever you decide to pack, be
sure to bring along damp washcloths
(pack them in small plastic bags),
sturdy plastic utensils, napkins, and
plastic or paper bags for a neat
cleanup. Of course, there’s no such
thing as totally crumb-free road food,
so if you have a car vacuum, bring it!
2 teaspoons mustard
1 teaspoon curry powder
Salt and pepper to taste
In a medium-size bowl, mix all
ingredients. Taste for seasoning.
Stuff pita breads with mixture.
Makes 4 sandwiches.
SWEET CHEESE CUTOUTS
1 0-1 2 slices of raisin bread
1 6-ounce package cream cheese
Vi cup strawberry jam
4 tablespoons milk
BACON-AND-EGG-BOATS
Combine ingredients.
Fill 4 hot dog rolls. Cut
in half. Makes 8 small
boats.
PITA POCKETS
HOMEMADE MUNCHIES
2 tablespoons vegetable oil
'A cup peanut butter
Pinch of salt
1 cup bite-size shredded rice
biscuits
1 cup bite-size shredded wheat
biscuits
1 cup thin pretzel sticks
Vi cup peanuts
Vi cup raisins
In a large skillet, stir the oil and
peanut butter over moderate heat
until blended. Add salt and re-
maining ingredients. Stir about 1 0
minutes or until the cereal is well
coated and crisp. Spread on
paper towels to cool. Makes
about 4 cups.
6 hard-cooked eggs, chopped
4 slices bacon, crisp-cooked
and crumbled
Salt and pepper to taste
113-112 cup mayonnaise
2 tablespoons chopped
fresh chives or
parsley
4 pita breads
2 7-ounce cans tuna, drained
Vi cup chopped fresh dill or parsley
'A cup chopped sweet red pepper
2 tablespoons lemon juice
Vi cup mayonnaise
Beat together cream cheese,
jam, and milk. Spread on thin
slices of raisin bread. Cut into dif-
ferent shapes with cookie cutters.
Makes 4-6 sandwiches.
GRAPES N NUTS
3 cups seedless grapes, washed
and dried
Vi cup sliced, blanched almonds
Vi cup chopped walnuts
1 cup vanilla-flavored yogurt
1 teaspoon cinnamon
'A teaspoon nutmeg
Combine all ingredients. Pack
in insulated individual contain-
ers. Makes
about 6
servings.
i vw
Karen Cure is the executive edi-
tor of Steve Birnbaum’s guide to
Walt Disney World and the new
Bimbaum guide to Disneyland.
B> Karen Cure
Nearly every Disneyland lover knows
the story about Walt Disney borrowing
on his life insurance to finance the park
when more conventional sources of
backing had dried up. The funds were
always smaller than the dream in the
early years, and as Disneyland neared
completion they ran very low. Fantasy-
land, where Walt originally intended to
bring his animated classics to life, took
on the look of a sort of medieval
carnival — the plain flat facades painted
to resemble bright-colored banners. It
was all a part of the overall cost
reduction that characterized the year
1954 in the life of Walt Disney.
Subsequent rehabilitations and reno-
vations in the rest of the park did
much to banish the effects of
that early cash crunch. The Jungle
Cruise in Adventureland was ex-
panded and enlarged. Tomorrowland
Snow White's
Village Inn
Restaurant
Adventures
•j'aii 3
was totally redone. New attractions
were added; old ones were replaced with
far more elaborate shows. The borders
of the original Frontierland were
stretched to embrace the first New
Orleans Square, and then Bear Country
— each lusher and more evocative, it
seemed, than its predecessor.
In recent years, Walt Disney Produc-
tions’ attractions-research-and-develop-
ment arm, WED Enterprises, has been
hard at work on Tokyo Disneyland,
slated to open during mid 1983, and on
the $800 million Epcot Center at Walt
Disney World, scheduled to open Octo-
ber 1, 1982. But Fantasyland’s banners
and pennants remained as simple as
ever, and visitors who dismissed the
area as little more than a custom-made
kiddieland saw few signs that the
decision makers in the Disney design
organization disagreed with their
opinion.
That is, until early 1982. To honor
the sixtieth anniversary of the debut of
animation, work began on a whole new
Fantasyland. The Fantasyland Theater
ceased to exist altogether and Snow
White’s Adventures closed down. A
high plywood barrier painted pink and
lavender surrounded King Arthur
Carrousel. Posters made the proper
apologies to guests, and Disneylanders
showing VIPs around the park could be
heard explaining that Fantasyland didn’t
always look this way.
THE BEST IS YET TO COME
What both sets of apologies fail to
convey is the incredible scope of the
changes: this reconstruction project
promises to turn Fantasyland into one
of the very best parts of the park.
Anyone who ever really wanted to see
fantasy realized will rejoice that circum-
stances conspired to postpone the
remodeling as long as they did. For the
two big new Disney projects mentioned
above brought about the development
of new technology and special effects
that were just not available even as
recently as 1980— fire that looks authen-
tic, waterfalls that don’t get you wet,
a moon that shines eerily real, a sea
that seems to ebb and flow, a queen who
turns into a hag, and a boy who grows
donkey ears before your eyes— not to
mention stars that twinkle like pixie
dust, and pixie dust that sparkles like
fireworks. Except for the fiber optics—
tiny fibers of glass that transmit light
used for the glitter and stars through-
out— most of the methods used to create
the effects are relatively simple. To
make fire, for instance, a condenser
blows out a cloud of steam, and a pro-
jector aimed at this “screen” beams the
proper image. Producing a waterfall is
only a bit more involved: vapor spewed
out from high above is sucked straight
downward by a vacuum below, a pro-
jector shines a picture of a cascade from
behind, and a tape provides the sound
effects. Scrims and lights, sheets of glass
and rippled plastic, and mirrors provide
the other images.
The time and experiments with these
materials in the combinations necessary
to make the effects believable are
expensive. The cost of the Fantasyland
project is estimated at nearly $36 mil-
lion, more than double the initial cost of
Disneyland when it opened in 1955. The
bulk of the work for the new Fantasy-
land will be completed by the summer
of 1983.
THE INSIDE STORY
About $4 million, give or take a mil-
lion or so, will be spent on each of four
familiar attractions— Peter Pan Flight,
Snow White’s Adventures, Mr. Toad’s
Wild Ride, and Alice in Wonderland
(which won’t be completed until 1984)
— plus a brand-new attraction called
Adventures of Pinocchio. The medieval
fair will yield to a quaint town similar
to the Pinocchio Village viewed from
the Storybook Land canal boat ride.
It will be modeled after the present
Merlin’s Magic Shop building, a Euro-
pean-style cottage with shutters, leaded
glass windows, pretty geranium-edged
window ledges, and sturdy chimneys.
Toad Hall will be Tudor-style, complete
with towers and turrets, all framed by
formal gardens with poodle-shape trees.
The Peter Pan attraction boasts another
English facade, and the one for Snow
White will be housed in a slightly
DISNEY NEWS FALL 1982 15
Adventures of Pinocchio
foreboding castle. Old World is the mood
here— and the atmosphere is straight out
of a storybook.
The interiors of the shows have been
designed as three-dimensional renditions
of Walt Disney’s films— Peter Pan, Snow
White, Ichabod and Mr. Toad, Alice in
Wonderland, and Pinocchio. If the attrac-
tions don’t always follow the familiar
story lines precisely, as in the Adventures
of Pinocchio, then at least they show off
the characters and capture the proper
mood. The scenes themselves may come
as no surprise to those already familiar
with the present attractions, except that
they should all be a bit more dramatic
and evocative. For instance, the Seven
Dwarfs’ cottage at the beginning of
Snow White’s Adventures is set in a
wonderfully detailed forest that looks as
if it goes on for miles.
A WORLD OF ILLUSION
Most of the dazzle inside will come
from the special effects. In Mr. Toad’s
Wild Ride, for instance, visitors travel
through what seems to be a fire blazing
in the hearth. In Peter Pan, there’s a
London Town as close to perfection as it
could be made by using an enlarged map
of that city as a model. There are little
headlights on the streets below, and
straight ahead are what seem to be
lovely clouds, illuminated by the glow
of a big moon. The island is surrounded
by an ocean that ebbs and flows like the
sea itself and by a heaven full of tiny,
twinkling stars, and the blackness seems
to stretch into infinity. The volcano sends
out puffs of steam; the lava on its sides
really glows. Little clouds of smoke rise
from an Indian campfire. After Peter Pan
vanquishes Captain Hook, the familiar
pirate-ship vehicles fly you through what
looks and sounds like a real waterfall.
And then, just before heading into the
unloading area, there’s a rainbow as
transparent as the real thing; and off in
the distance you see Tinker Bell turning
the pirate ship into a mirage of golden
pixie dust.
In Snow White’s Adventures, the
Wicked Queen becomes a frightening
old hag before your very eyes. Her bony
arm tempts you with a poisoned apple
—but when you reach out to take it,
you touch only thin air. In the Seven
Dwarfs’ mine, the jewels really glow.
And in the Frightening Forest, the trees
reach down to grab at you, crocodiles
snap, and bats dive through the air
above.
The new Pinocchio show, a sort of
drama that reveals the consequences of
not choosing the right path, begins and
ends in a friendly little village. In
between, Jiminy Cricket, conscience
personified, is there to show the way,
but you seldom follow the correct path
and must learn the consequences of your
mistakes the hard way. Pleasure Island,
any youngster’s idea of heaven, full of
fireworks and candy Ferris wheels, turns
out to be a very dangerous place.
Tobacco Row is sordid; Stromboli actu-
ally tries to put you in a cage; and
Monstro the Whale almost swallows you
ghostly as the figures in the Haunted
Mansion, but covered with tiny sparkles.
Then she disappears. And as she does,
the sparkles melt— first from her head,
arms, and torso, then from her skirt, until
all that remains is a pile of pixie dust,
twinkling on the floor.
DON’T STOP THE MAGIC
That vision alone makes the 18
months of construction and the long
years of waiting worthwhile. But there
are thousands of small details to make
sure that the magic doesn't stop when
you leave the show. Walt once said, “The
day we forget the details is the day that
Disneyland stops being Disneyland.”
And so there are blocks and toys sitting
on the windowsills of the Darling home,
which houses the Peter Pan Flight, and
there are weathervanes turning atop the
turrets of Toad Hall. Outside Snow
White’s castle, the Queen is scowling
down from the heights. The guest
waiting areas are far smaller than at Big
Thunder Mountain— but they’re almost
as absorbing: while you’re waiting to
board, the route winds through Toad
Hall’s formal gardens, a castle dungeon,
and a small, old-fashioned village. King
Mr. 7 bad’s Wild Ride
up. Thus one learns to let conscience be
your guide.
Peter Pan may be the “beautiful” at-
traction in the new Fantasy land quintet,
but the Adventures of Pinocchio is the
longest and boasts one of the most
glorious special effects: At one point, the
Blue Fairy appears, as wraithlike and
Arthur Carrousel was moved a mere
20 feet to the northwest — a minor
distance that required major efforts from
all sorts of heavy machinery and dozens
of specialists— all so that it could be
framed in the archway as visitors
approach Sleeping Beauty Castle. The
once unimposing Mad Hatter Shop is
16 DISNEY NEWS FALL 1982
Dumbo’s Flying Elephants
of time between the completion of the
west area and the commencement of the
east area, all of Fantasyland’s central
attractions (except Alice in Wonder-
land) will be under construction and also,
briefly, the Skyway, usually a one-way
ride, will be available only for round
trips. The whirling, spinning Teacups
so beloved by the 9-to-20-year-old set
gave up their place to the Carrousel early
in the process, and will not reappear until
the completion of the Alice in Wonder-
land area in 1984. And when they do, it
will be on the site of Skull Rock and
the Pirate Ship, both of which, after
much discussion among designers, are
going into storage. The Tinker Bell Toy
Shop and the Arts and Crafts shop may
see some changes as well.
Skeptics will bemoan every step, and
the nostalgic may reminisce. But even
the naysayers will have to concede that
Fantasyland has finally come into its
own. It is sure to become— as some
Disneylanders have called it— “the
happiest land of all.” □
being transformed into something that
looks like the rabbit hole in Alice in
Wonderland. Furthermore, the present
food stands are making way for a big
new restaurant that will look very much
like Geppetto’s toy shop in Storybook
Land and as much like a European
peasant cottage as any spotlessly clean,
well-varnished dining facil-
ity ever could.
The Dumbo ride,
a very important part
of every youngster’s visit
to Disneyland, will take
on the appearance of
an entertainment de
signed for a Vic-
torian-era Crystal
Palace, all curli-
cues and ginger-
bread, a sort of
old-fashioned kine-
tic sculpture with
weights and counter-
weights that promise to
make the assemblage as end
lessly fascinating for adults as it
already is for their wide-eyed offspring.
The change from medieval carnival
to Old World community will not be easy.
The attractions in the western half
of the land — Snow White, the Fantasy-
land Theater, and King Arthur Car-
rousel-will be closed for varying
lengths of time, and then most of the
eastern area— that is, Peter Pan and Mr.
Toad— will be razed. For a short period
Alice In Wonderland
DISNEY NEWS FALL 1982 17
Behind the Scenes
Walt Disney’s Romance With. The Rails
By Margery Stein
In the early years of this century, great
steam-belching, bell-clanging loco-
motives blazed across the open plains of
the Southwest, promising glory on the
rails to every schoolboy who stood
waving alongside the tracks. The music
of those fabled “iron horses,” their whistle
blasts, the far-off clickety-clack of their
wheels, lives on today mostly in memory
and song— and at Disneyland and Walt
Disney World.
Those trains of yesteryear so inspired
the young Walt Disney that he decided
to capture their magic for all time in his
parks— not as some dusty exhibit of
faded relics, but as living, smoke-snort-
ing engines that whisk visitors through
backwoods rivers, past frontier settle-
ments, and on into mountains and wild
bear country. The 1%-mile train trips are
a natural outgrowth of Disney’s lifelong
romance with the rails.
GETTING INTO TRAINING
During his boyhood in Marceline,
Missouri, Walt Disney became fascinated
as he watched the gleaming locomotives
and freight trains cross the prairies.
Then, in 1917, his own railroad career
began when he got his first job— as a
“news butcher” selling candy, magazines,
and newspapers on the Kansas City line
near where he was born. He turned out
to be his own best customer, making
barely any money. But he was always
willing to bribe the engineer with tobacco
in exchange for the view from an upper
berth in the coal car.
Walt Disney left for Hollywood in
1923, but his enthusiasm for life on the
rails remained. A few years later he got
involved with model railroads when he
built a Lionel train layout for a nephew’s
Christmas gift. Soon after, he had his
first hands-on experience with a life-size
steam train: he spent an afternoon
running the one-inch scale railroad that
belonged to Dick Jackson— the so-called
dean of steam miniature railroaders in
Southern California — and became an
instant devotee.
“Walt always was interested in
people’s hobbies,” says Bill Cottrell, his
brother-in-law, “and when he began to
think about building his own steam model
railroad, he discovered that several of
his employees were railroad hobbyists.”
Margery Stein is an associate editor of
Diversion magazine.
There was Ward Kimball, one of the
studio’s top animators, who kept the
full-size, narrow-gauge Grizzly Flats Rail
Road (circa 1881) in his backyard in San
Gabriel; and Ollie Johnston, another
animator, who had a one-inch scale
Pacific-type railroad, the La Canada
Valley Line. Walt would go out and ride
around with these two, and his decision
to build his own line was no doubt
inspired by that experience.
WHAT WALT WANTED
In planning his own train, Disney
inspected and operated a few other
railroads before deciding on a 1%-inch
scale, 714-inch gauge (a standard minia-
ture railroad gauge) as most appropriate
for his Holmby Hills estate: it was the
smallest size that was still comfortable to
ride. Unfortunately, there was no
standard equipment available in that size,
and Disney couldn’t find anything else
that suited him. So he studied the books
and photographs of early American
railroads supplied by Ward Kimball, Dick
Jackson, and Gerald Best (of Warner
Brothers sound department), also a
well-known railroad historian and live-
steam buff, and he did extensive research
in libraries and rare-book shops through-
out the country. Finally, from this
mountain of raw data, plus blueprints
from old Southern Pacific Rail Road files,
he chose a picture of the one he wanted:
Central Pacific Rail Road No. 173, a
typical diamond-stack locomotive built
in Sacramento, California, in 1872— one
of the first locomotives made on the West
Coast.
He obtained the original blueprints
from the offices of the Southern Pacific,
and in September 1948 Ed Sargeant, a
mechanical draftsman at the Disney
Studio with years of experience building
miniature steam locomotives, began
working on drawings for Miniature No.
173. Two other Disney employees, Ray
Fox and George Bauer, made the patterns
in the studio prop shop, while castings
and fittings were fashioned in the studio
machine shop by the department head,
Roger Broggie (who was to become a
guiding force behind the creation of the
Disneyland and Walt Disney World
railroads), along with three other Disney
workers— Gene Foster, William Gillis,
and Dick Van Every. Working part-time
in the shop, these six men put together
the locomotive and tender in about a year.
The train was ready to steam off on
December 24, 1949.
IN THE BACKYARD
Walt Disney himself was intimately
involved in the building of his little
Carolwood Pacific (named after Carol-
wood Drive, where he lived). Roger
Broggie taught him how to run a lathe,
and he built the whistle, flag stands, and
handrails on it. “Walt had his own bench
and tools, and he’d come down and work
at night,” says Broggie. “He was a
perfectionist in everything he did or
wanted to do— and he wanted an exact
reproduction of the full-size 1872 loco-
motive No. 173.”
Great care also went into planning and
laying the half mile of track in the Disney
Holmby Hills backyard. So as not to
disturb his neighbors with the train’s
daily travels, Walt had portions of the
land raised, tunnels dug underground,
special shrubs planted, and power lines
relocated. He had designed a 90-foot
tunnel with an S-curve and, although it
proved troublesome, he was determined
to have the curve— that way, when the
train went into the tunnel, it was in
complete darkness, giving the ride a bit
of a thrill. “I was out there helping him
lay the track when they were building
it,” says Harper Goff, another railroad
buff and Disney colleague who was
closely involved in the development of
Disneyland. “There were all kinds of
problems, and the contractor thought he’d
be helpful and, you know, score a few
points with Walt. So he said to him, ‘Mr.
Disney, this is turning out to be very
expensive. I’ll tell you how you can
simplify it and save money: make the
tunnel straight or with a mild curve.’ Walt
looked at him long and hard and raised
one eyebrow the way he always did. ‘Do
you think,’ he finally said, ‘that if I wanted
to save money, I’d be engaged in building
this complicated railroad around my
house?’ The contractor was taken aback,
of course— and the tunnel was built just
the way Disney wanted it.”
Disney named the locomotive of the
Carolwood Pacific the Lilly Belle, for his
wife. (The original engine, along with
several of the cars, now resides at Walt
Disney World in Orlando, Florida.) In
May 1951 the final strip of track was
laid, and from then on a favorite Disney
pastime was piloting friends around on
the train — which consisted of a one-
18 DISNEY NEWS FALL 1982
eighth-scale locomotive, six gondolas,
two freight cars, two cattle cars, and
one red caboose lovingly made by Walt
himself. The track was laid out in a
scenic pattern of trestles and tunnels
along the edge of a canyon wall, and he
carefully planned the landscaping along
the route.
FULL STEAM AHEAD
It wasn’t that great a leap from the
little backyard train to the bigger version
in the park. Walt’s initial idea was to
create a small family-style amusement
park across from the studio, with a
miniature train to link the two. His plans
for Disneyland underwent many changes,
but he persisted in his notion of a train
that would circle the park.
The Lilly Belle served, appropriately,
as the model for the first two locomotives
on the park’s Santa Fe and Disneyland
Railroad (the Santa Fe was a park
sponsor until 1974; then its name was
removed from the line, and the trains
became simply the Disneyland line): the
C. K. Holliday , a diamond-stack loco-
motive, was named after the founder of
the Santa Fe Railroad, and a capstack
locomotive was called the E. P. Ripley
after an early president of the Santa Fe.
“It was Disney’s inspiration to make
his railroad a lot larger in scale than in an
ordinary amusement park,” says Ward
Kimball. “He’d seen my full-size trains,
and he wanted his to look full size without
actually being that big.” How did they
get the exact proportions? “We took the
Lilly Belle and blackboarded it,” says
Roger Broggie, “blew up the little
locomotive by drawing a full-size car on
the wall.” Next a plywood mock-up was
made, large enough for a man to walk
through comfortably; and when it was
determined that a six-foot door provided
adequate entry space, the rest of the
design— roof, sides, and wheels— was
adapted accordingly. The final wheel
spread became 36 inches, very nearly
the same as the narrow-gauge railroads
of old, and the trains were built to five-
eighths scale with a 4-4-0 wheel arrange •
ment: four wheels in front, four drivers,
and no trailing truck or tender.
The first two trains in the park, a
freight-type named the Western Holiday
Special and an 1890s passenger train,
also were built in the machine shop at
the Disney Studio. The freight train
consists of five open cars with passengers
facing toward the park. “At the start,
Walt wanted to have an authentic cattle
car on the freight train,” says Ward
Kimball. “But the insurance company
wouldn’t allow people to stand because
they’d be thrown forward and might hurt
themselves.” As for the passenger train,
five of the six cars are no longer in
use. “The enclosed cars took a long
time to load,” says Bill Cottrell, “and
it was difficult to see out of their framed
windows.”
PARLOR CAR PAR EXCELLENCE
One car from the passenger train was,
however, returned to the rails in 1976:
the old observation car, considerably
refurbished, became the elegantly
dressed-up Lilly Belle Bicentennial
Special and Presidential Car. Celebrities
tour the park in it— on crushed- velvet
chairs that seat 16, surrounded by silk
roses, live palms, and stained-glass
skylights.
Although the wheels, frames, and
boilers were actually built by outside
contractors, every detail was meticulous-
ly designed and rendered in the machine
shop at the Disney Studio between 1954
and 1955. Final assembly of the engines
was then done at the Roundhouse —
where the trains are kept at night— in
the months before the park opened in
1955. On opening day, Walt was behind
the throttle for the first trip.
Because the railroad immediately
became one of the top attractions in the
park, two more locomotives and three
trains were added to the line. Of the new
engines, the first, called the Fred G.
Gurley after a Santa Fe board chairman,
was located by Gerald Best and became
part of the line in 1958. Originally built
in 1894 by the Baldwin Locomotive
Works of Philadelphia, it had been used
to carry sugarcane from three planta-
tions over the Lafourete Raceland and
Longport Railway in Louisiana to
shipping docks in New Orleans. The
Ernest S. Marsh , added in 1959, was
also named for a Santa Fe president.
Built by Baldwin in 1925, it was re-
claimed from a New England lumber
mill. Under Roger Broggie’s direction,
both engines were dismantled, stripped
of old paint and rust, cleaned, and com-
pletely restored and rebuilt for about
$50,000— half the cost of locomotives
built from scratch.
The three new trains each have five
open-air touring cars. The Excursion
Train, added in 1958, is modeled after the
“Narragansett cars” that took travelers
in the eastern United States on excursion
trips in the late 19th century; it was
built especially to take park visitors
through the Grand Canyon Diorama. In
1966 two Deluxe Holiday Specials were
added, the Holiday Blue and Holiday
Green , one as a replacement for the
retired passenger cars, the other as an
additional train.
ONCE AROUND THE PARK
The trains— no more than three at a
time — make their 18-minute circuit
around Disneyland three times an hour,
steaming along at 10 to 15 miles per
hour. As of 198 1 , they ha ve carried about
100 million passengers and driven about
450,000 miles. The trip begins at the
Main Street depot, goes through New
Orleans Square, and stops for the train to
take on water at Frontierland station.
Moving past Indian villages and frontier
forests, it skirts Fantasyland, reaches a
flag stop at Tomorrowland, skims along
the rim of the Grand Canyon, and then
journeys back 200 million years to the
“Primeval World” of prehistoric beasts
before returning to turn-of-the-century
America.
A similar grand circle tour of the Magic
Kingdom is made by the four trains at
ten-year-old Walt Disney World Vacation
Kingdom in Florida. These steam
locomotives were unearthed by Roger
Broggie and his scouts in Merida,
Mexico, in 1969, where they were about
to be abandoned after hauling sugarcane
for the United Railways of Yucatan. The
toros de fuego — “fiery bulls,” as the
Mexicans called them — were all built by
Baldwin between 1902 and 1928 in the
United States. Smoke blackened and
beaten up when they were found, the
engines had also been used to carry
freight and passengers through the
Mexican jungles and across the country-
side.
Before they could be put into Disney
service, the engines had to be totally
overhauled and renovated. They were
loaded onto five railroad flatbeds and
shipped 700 miles to the Tampa shipyard
to be restored. “We questioned the
security there,” recalls Broggie, “so the
Mexicans furnished shotgun riders to
Texas. The train was so interesting to
railroad buffs— a train hauling a train—
that they kept track of it all across the
country. Amazingly, it went all the way
to Tampa without incident— and then
someone stole a number plate the night
before they took it into the shed.”
Renovation of the tenders and engines,
virtually bolt by bolt, cost about $125,000
apiece. Five open-sided passenger cars
were built for each train as well. George
Britton, maintenance head, who worked
on the trains, says, “The engines were
torn apart, wheels sandblasted, new
wheels ordered, and we put on ‘ginger-
bread’— bells, flag holders, handrailings,
headlights— to dress them up.” It took
six men about a year and a half to
complete the first one, also named the
Lilly Belle. The sister engines Walter E.
Disney and Roger E. Broggie — which
were manufactured together in 1925 and,
by coincidence, had remained together
for 50 years — followed about a year later.
And the Roy O. Disney , a 1916 steamer
named for Walt’s brother, was the last to
roll out of the yard. In contrast to the
20-ton engines at Disneyland, these
locomotives weigh 35 tons each: because
Walt Disney World is more spacious, the
greater distances require more horse-
power. Operating at speeds of 10 to 12
miles per hour, they make a round trip
through the park in 15 minutes,
over the same three-foot
narrow-gauge track as in
Mexico. Since the
park’s opening on
October 1, 1971,
they have hauled
over 42 million
visitors.
The trains at
both parks are
the first things
to start up in the
morning and the
last to shut down
at night. The
brass work is hand
polished every
day, and each evening the machine-shop
crew in the Roundhouse gives the trains
a thorough inspection, cleaning, and
lubrication, and makes any necessary
repairs. The engines are steam cleaned
every week, and once a year each one is
dismantled, totally overhauled, and
repainted. Because of such careful
attention, the trains have lost scarcely
any operating time in their long careers.
So these steam engines that Walt
Disney loved so much roll endlessly on,
almost indestructible, huffing and puffing
into the Main Street depots with their
wheels flashing and headlights flickering.
Then they move out again into the
reaches of the Magic Kingdoms, to places
20 DISNEY NEWS FALL 1982
Quite A Character
Gene Shalit Interviews Mickey
This Christmas, Mickey Mouse re-
turns to the screen in his first starring mov-
ie role since 1952. In anticipation of that
event, we got together over a couple of
cheese sandwiches, and as he nibbled,
we settled back, and I spoke in italics.
So, Mr. Mouse —may I call you Mickey?
Whatever you please.
For a mouse of your age, your color
is excellent.
Starting out in black and white, it
could only get better.
I read in one of the gossip columns that
you’d gotten a face lift.
Never! I did get a younger animator
for my new film, though. I think he’s
given me the best ears of my life.
Seriously, it has been a while since
your public has seen you. What have you
been doing with yourself?
I’ve been taking it easy, letting the
residuals pile up and waiting for the
right part. Not a day goes by without
my being visible somewhere: on tele-
vision, in the funny papers, or in movies
or books. You know I have
my own production company,
too. Besides my own TV spe-
cials for Disney, we’ve done
several episodes of Little
Mouse on the Prairie, plus
Die Fledermouse, for PBS, of
course.
You ’ve played so many roles
in your life. Have you ever
traced your genealogy?
The other day I got out a
book of heritage roadmaps,
called Routes, to see where
I came from. Turns out I’ve
had some pretty famous an-
cestors. Remember the mouse
that roared? He was my great
grand uncle. The French
branch of our family fancied
up their names. They loved
chocolate, so they added an
“s.” Now they’re Mousse.
We’ve had our share of sor-
rows, too. In Elizabethan
England, a family of meadow
mice had children with severe
vision problems. They were
known locally as the three
blind mice, and the wife of a
nearby fanner actually cut off
their tails, poor souls.
I hear you also have strong
ties to a top White House aide.
Do you care to comment?
Sure. Everybody knows Ed
Meese are my cousins. Good
guy. Comes from a big family.
Tell us how you got started in movies.
My friend, Walt Disney — this was
back in 1927 — had been doing some
movie cartoons with only sketchy success
and he was looking for a star. He had
been working with Oswald Rabbit, but
it hadn’t worked out. He was on a train
from New York to Hollywood when he
had an idea that I might do well on
the screen. He thought my name was
Mortimer, but Mrs. Disney said, “That’s
a bit pompous, isn’t it? How about
Mickey?” And so it was.
And your debut?
It was called “Plane Crazy,” black and
white and silent. I remember how hard
Mr. Disney and his group worked on
that, and when it was finished, we all
crowded into a small, stuffy room for
the first screening. I wondered how I’d
look and I was nervous. When it was
over, no one said a word. I was so embar-
rassed that I wanted to take tail and beat
it. “Plane Crazy” just never took off.
Were you discouraged?
Yes, but you know me— I’m Mickey,
not Mopey. Hey, there’s a people hair in
my sandwich. What kind of restaurant
is this? Waiter!
You sound grumpy.
No, he was in Snow White.
That’s funny.
So was “Steamboat Willie,” back in
1928. It was my first movie, my first
talking picture, my first success. A car-
toon in sound! No one had ever, uh, heard
such a thing.
How many movies have you been in
since then?
Altogether, about 140. Hardly anyone
else has made that many. Certainly no
other mouse.
Now, Mickey, tell us about your first
starring role in 30 years, in “Mickey’s
Christmas Carol.”
Top billing. Dickens drove a hard bar-
gain.
How did you get in shape for such a de-
manding role?
I had to knock off the midnight binges
of frozen Sara Lee cheese-
cake, and I’ve been working
out with Arnold Muscle-
mouser. He’s really quite a
gentle fellow, but I never call
him a pussycat.
/ understand a bunch of
your old friends have roles in
the film, too.
That’s right. Uncle Scrooge
McDuck plays Ebenezer
Scrooge. Perfect casting, I
must say. Donald Duck plays
Ebenezer’s nephew. That role
fills the bill, too. Daisy plays
Scrooge’s girlfriend, and I
even talked Goofy into com-
ing up and playing Marley’s
ghost. We had to use a lot of
pancake makeup on old Goof,
’cause he’s been living down
in Florida in a condo near
Walt Disney World, you know.
What about Minnie? Surely
you found a part for her?
She plays my wife. It was
a dream role for both of us.
Minnie looks as good as ever.
Anything about the filming
you didn 't like?
Well, we had to spend too
much time in New York. What
a rat race.
Well, Mickey, that’s all the
time we have. Thanks and
good luck with “Mickey’s
Christmas Carol." I loved it.
Thank you, Gene. □
DISNEY NEWS FALL 1982 21
This fall and winter, Disney film fans
have a terrific lineup of attractions in
store for them: two new films, an impor-
tant re-release, the cartoon comeback of
Mickey Mouse (who has been away from
films for the last 30 long years), and a
spine-chilling Ray Bradbury special.
In November look to your neighbor-
hood theater screens for Never Cry Wolf,
the story of a man and his relationship
to the wilderness that surrounds him.
Then celebrate the Christmas season
with the re-release of The Sword in the
Stone, based on the legend of King
Arthur. This full-length animated
cartoon will be accompanied by a short
feature adapted from Charles Dickens’s
classic Christmas tale entitled Mickey’s
Christmas Carol, which will not only star
Mickey himself in his triumphant return
to the silver screen but also will include
a host of other Disney superstars
in leading roles. Also during the
holidays, keep your eyes peeled for Ray
Bradbury’s Something Wicked This Way
Comes, starring Academy Award-
winner Jason Robards.
MAN’S BEST FRIEND?
Never Cry Wolf, directed by Carroll
Ballard, whose Black Stallion was such
an outstanding favorite, was adapted
from the 1963 best-selling novel of the
same name by Farley Mowat. Based on
Mowat’s autobiography, the story was
filmed entirely on location in the Arctic
and western Canada and centers around
Farley’s experiences as a young zoolo-
gist sent by the government to figure
out why Arctic wolves are slaughtering
the caribou. At first filled with great
expectations of adventure, Mowat soon
learns he must come to terms with his
own isolation and ultimately fight for
survival. He realizes that the wolves are
his only companions, and the film
evolves into a symbolic look at the
nature of the relationship between man
and animal.
Disney has always been a master in
its dramatic portrayals of nature’s secrets
and of man’s relationship with the animal
kingdom, so it’s no surprise that this
film includes stunning scenes of wildlife.
In fact, the beauty— and the absolute
desolation— of the Arctic almost steal
the show.
This is the first time in its 57-year
history that Walt Disney Productions
cooperated with an outside production
team to film a feature-length motion
picture. Never Cry Wolf was made by
Disney in association with Lewis Allen
Productions from a screenplay by Curtis
Hanson, who wrote The Silent Partner,
and Jay Presson Allen, whose numerous
credits include Cabaret and Funny Lady.
IN DAYS OF OLD...
The legend of King Arthur is dear
to both young and old, and it has been
a popular subject for scores of books,
plays, and movies. First released by
Disney in 1963, The Sword in the Stone,
an animated cartoon feature based on a
section of T. H. White’s book The Once
and Future King, is a fun-filled account
of the exploits of young King Arthur
and his many adventures with Merlin
the magician. The magic of Walt
Disney’s Merlin is far from black; in
fact, in this cartoon version Merlin is
really quite lovable as he absentmindedly
fumbles along trying to educate a
scrawny young lad named Wart, who
is destined to become Arthur, King of
England. Along the way, Arthur and
Merlin meet a mischievous old witch
named Madam Mim. She’s Merlin's arch
rival, and the antics get frantic as these
two try to outwit each other.
Actor Sebastian Cabot, best remem-
bered for his role as French, the butler,
in the TV series Family Affair, narrates
the film and also doubles as the voice of
Sir Ector, the foster father of Wart.
Animation often seems like a bit of
Merlin’s magic, but that magic really is
the result of nearly endless hours of
hard work. To make The Sword in the
Stone, 300 Disney artists used exactly
1,325,650 pencils and made more than
a million separate drawings before the
three-year job was complete. These
drawings, set out end to end, would
cover about 800 miles.
The talents of top animator Milt Kahl,
who helped create such characters as
Cinderella and Peter Pan, were a
22 DISNEY NEWS FALL 1982
particularly important contribution to The
Sword in the Stone. According to Kahl,
animators are the parents of stars like
Mickey and Donald. “We create the char-
acters and their personalities. Also!’
says Kahl, “[the animator] must be a
top-flight artist, have a well-developed
story sense, and the patience and under-
standing of a good psychiatrist.”
The Sword in the Stone was directed
by Wolfgang Reitherman, who lent his
talent to such earlier Disney successes
as Snow White and the Seven Dwarfs,
Fantasia, Pinocchio, and Dumbo.
IT’S A CLASSIC
Our favorite mouse has made a
triumphant film return, and we all can
look forward to the fun when Mickey
(as Bob Cratchit), Donald Duck, Minnie
(who makes a cameo appearance as Mrs.
Cratchit), and Jiminy Cricket team up in
Mickey’s Christmas Carol, a 30-minute
featurette that will accompany The Sword
in the Stone. Alan Young, Wayne
Allwine, Clarence Nash, and Hal Smith
provide the background vocal talent,
while the key animator in Mickey’s big
comeback is 23-year-old Mark Henn.
Henn explains that drawing Mickey is
very difficult because he has a certain
look that everyone knows. That look
underwent a steady evolution and
maturation from the days of “Steamboat
Willie” in 1928 to The Simple Things in
1953. In the 1980s, Mickey returns to
the appearance of his middle years, with
the golden times of Mickey and the
Beanstalk and The Sorcerer’s Apprentice
serving as models.
Another Christmas release — and a
film surely not to be missed— is Walt
Disney Productions’ adaptation of Ray
Bradbury’s book and screenplay Some-
thing Wicked This Way Comes. It is the
story of two 13-year-old boys who
stumble upon the unsavory secrets of a
traveling carnival. The residents of
Green Town, Illinois, are never again
the same after Dark’s Pandemonium
Carnival comes to visit. A carousel that
can make you younger and a mirror that
bestows great beauty are just two of the
“amusements” that Mr. Dark can
provide. When he does grant your
innermost wishes, however, it’s only at
the greatest possible cost. The climax
of the film comes w'hen the towm librar-
ian clashes w'ith the sinister Mr. Dark.
At stake are his soul and that of his son.
Ray Bradbury is world renowned for
his stories of science fiction and fantasy,
and he has made several previous
unsuccessful attempts to bring Some-
thing Wicked to the screen. Finally, just
the right combination of talented people
succeeded in bringing the project to
fruition.
The construction of specialized sets,
including a Victorian town and a flashy,
easy-money-looking carnival, was the
project’s first priority. Under the eye
of production designer Richard Mac-
Donald, whose previous credits include
Marathon Man, Day of the Locust, and
Altered States, $3.5 million was spent
for new sets constructed specifically for
the film.
Jason Robards stars as Charles
Halloway, a quiet man whose heart
condition has kept him from being a real
father to one of the boys. Robards has
won the coveted Oscar twice in his long
film career— the first time in 1976 for
best supporting actor in All the Presi-
dent’s Men and again in 1977 for his
role as Dashiell Hammett in Julia.
Long regarded as a star of the London
and Broadway stages, Tony award-
winner Jonathan Pryce makes his Amer-
ican film debut as the ominous Mr. Dark.
UP AND COMING
As we take a peek into the Disney
film future, Margot Kidder, of Superman
fame, will be paired with Robert Hays,
of Airplane, in 1983 for a bit of mystery
and lots of mischief in the adventure film
called Trenchcoat. The Black Cauldron,
an all-new Disney animated feature film
based on an ancient Welsh myth, is also
waiting in the wings. □
WORD
IN THE
lYLicReys
Christmas Carol
A new Disney featurette.
COMING AT CHRISTMAS TO A THEATRE NEAR YOU
VACATION BENEFITS,
TRAVEL PACKAGES,
AND SPECIAL
VALUES
As members of the Magic Kingdom
Club, you and your family are entitled
to a valuable variety of special tours,
reduced admission prices, plans, and
benefits at both Disneyland and Walt
Disney World and on rental cars and
cruises in the United States and abroad.
So here is a rundown on several of
the travel benefits of special note. All
package plan prices will be in effect
throughout 1983. For more details
on any one (or all) of them, just con-
tact your Club Director or the Magic
Kingdom Club Travel Centers at P.O.
Box 600; Lake Buena Vista, FL 32830
(305-824-2600); or at P.O. Box 4180;
Anaheim, CA 92803 (714-520-5000).
When making reservations, a phone call
gets the best results because the avail-
ability of accommodations is constantly
changing. If you do decide to write to the
Travel Center, be sure to include your
chapter number.
Furthermore, always plan as far in
advance as possible (at least six months
ahead for trips to Walt Disney World),
and don’t forget your Magic Kingdom
Club membership card: It must be pre-
sented to qualify you for all of the valuable
package plans, benefits, and special
values described below.
It’s hard to deny
the appeal of the everything
included vacation principle. For a single
price per person, you get not only
lodgings but meals, sports, and all the
special activities that can possibly be
crammed into a single holiday.
At Walt Disney World this sort of
vacation has even greater
appeal — and the
all-inclusive World Vacations that the
Magic Kingdom Club has been offering
for the last few years have a reputation
for being among the best travel pack-
age plans anywhere. Last year’s five-
night plan has been supplemented by
four-, six-, and seven-night plans. Those
lasting four nights are a Club exclu-
e.
The World Vacations’ popu-
larity is easy to understand
when you consider what
they include. At meal-
times there’s a choice of
not just one or two res-
taurants— but of literally
I dozens. Diversions in-
clude water sports, golf
on any of three superb
courses, and tennis, too, in
addition to visits to two of
the most compelling attrac-
tions on earth — Epcot Center
and the Magic Kingdom. You have
your choice of lodging in the Contem-
porary Resort Hotel Tower, Polynesian
Village Resort Hotel, or a two-bedroom
Vacation, Treehouse or Fairway Villa.
All plans include the famous breakfast
and dinner shows.
Prices start at about $496 per adult,
/
\
If travel budgets
are tight, the best
ways to cut costs
and still enjoy the
convenience and
value of a Magic
Kingdom Club pack-
age plan are the Village
Holidays and the Family
Getaways.
Village Holidays feature family-size
accommodations at the hotels in the
Walt Disney World Village Hotel
Plaza — the TraveLodge Tower, the
Americana Dutch Resort Hotel, the
Howard Johnson ’s Resort Hotel , and the
Hotel Royal Plaza (and the Buena Vista
Palace, opening April 1983) — for
three, four, or five nights. The package
plan price, which begins at $185,
includes admission to the Magic King-
dom and Epcot Center and unlimited
access to adventures and attractions,
plus coupons for lunches and dinners at
some of the best restaurants in Walt
Disney World — such as the Trophy Room
in the Golf Resort Hotel and Tangaroa
Terrace in the Polynesian Village. (Not
every restaurant is included for every
meal, and the number of coupons
provided, as well as the number of
admissions to the Magic Kingdom and
Epcot Center, varies with the length of
the specific plan. Don’t worry: you
won’t be disappointed.)
Family Getaways, an even thriftier
More Great
Magic Kingdom
6* Epcot Center
Adventures
/
vacation option, in-
clude off-property
| accommodations at
the Howard Johnson 's
Florida Center Hotel,
Y the Quality Inn-HighQ,
the Sheraton Lakeside
Inn, and the Holiday Inn
East. The least expensive of
these packages costs just $93,
and that’s actually $4 less than last year.
Prices include admission to the Magic
Kingdom and Epcot Center and unlim-
ited access to all of their attractions and
adventures; the number of such admis-
sions varies, depending on whether you
buy the three-night or the five-night plan.
A Fort Wilder-
ness Campground
vacation has a spe-
cial relaxed quality
that’s not so readily
available at the other resort
areas inside Walt Disney World.
This 640-acre canal-crossed expanse of
cypress and pine, laced by pleasant
roadways, ranks among the most
delightful campgrounds in the country,
comparable in setting and atmosphere
to many of the most beautiful national
parks.
Here, however, there’s an enormous
variety of facilities and services — a
snack bar and a cafeteria, a program of
campfires and lively wilderness
excursions, a beach and a marina
where guests can rent those
zippy little powerboats
called Water Sprites, and
much more. If you don’t
have your own recrea-
tional vehicle, WDW
will rent one to you.
And what a one! You’ll
have clean sheets, air
conditioning, good
beds, your own private
bath, color TV, and a roof
over your head, just like in
the hotels— but you’ll also enjoy
the pastoral pleasures of the Fort
Wilderness environment. Each travel
trailer also has a fully equipped kitchen
(food and other supplies are available in
two Disney-operated trading posts near-
by), so that you can save even more
money by cooking your own meals. And
you don’t even have to do all the dishes,
since daily maid service is included.
The Magic Kingdom Club’s Camping
Jamborees include four or six nights in
one of these comfortable Fleetwood
Travel Trailers— or your own site for an
equal period of time if you prefer to bring
your own RV. The package plan also
includes admission to the Magic King-
dom and Epcot Center and unlimited
access to all their attractions and
adventures, plus a selection of coupons
for dining and recreation. The exact
number of coupons and admission tickets
included is determined by the length of
the package plan you buy.
Prices begin at $167.
As members of the
Magic Kingdom Club
you and your family
always get the lowest pos-’
sible prices at Walt Disney
World.
• Magic Kingdom and Epcot Center
admissions. The general public pays
$15 for a one-day ticket for Epcot Cen-
ter or the Magic Kingdom ($14 for
juniors 12 through 17, and $12 for
children 3 through 11) — but just by
showing his or her membership card, a
Magic Kingdom Club member qualifies
for special rates of $14, $13, and $11,
respectively. World Passports include
admission to both the Magic Kingdom
and Epcot Center and unlimited access
to their attractions and adventures and
to WDW transportation. The general
public pays $35 ($33 for juniors
and $28 for children) for a three-day
Passport. Magic Kingdom Club mem-
bers pay special rates of $32, $30, and
$25 respectively. Four-day versions cost
Magic Kingdom Club members only $41
($38 for juniors and $32 for children)—
a $4 savings per Passport over prices to
the general public. The American
Express card and MasterCard are
accepted in payment for multi-day World
Passports.
• River Country and Discovery Island
visits. While the general public pays $7
for River Country alone ($4.75 for chil-
dren 3 through 11), Club members pay
only $6.25 and $4,
respectively. Also
available are com-
bination tickets that
include both River
Wm Country and Discovery
Island. Costing $9.25
for the general public
($5.75 for children 3
" through 11), they’re only
$8.50 and $5 for Club members.
• Great golf. Three of Florida’s finest
courses are located right at Walt Disney
World, and Club members pay just $23
per 18 holes (including both greens fees
and an electric cart)— $6 less than the
general public.
• Walt Disney World Village Hotel
Plaza accommodations. Show your
Magic Kingdom Club membership card
when registering at the establishments
in Walt Disney World Village Hotel
Plaza— the Americana Dutch Resort
Hotel, the TraveLodge Tower, the Hotel
Royal Plaza, Howard Johnson’s Resort
Hotel, and the new Buena Vista Palace
—and you’re entitled to a 10 percent
reduction on posted room rates when
not using a vacation plan. Note: Reser-
vations must be made directly through
the hotel or the Magic Kingdom Club
Travel Center, not through a travel
agent.
Kingdom Club members don’t even
have to buy a package plan to get
special rates on Disneyland Passports.
These newly introduced, unlimited-use
tickets, which include one day’s admis-
sion to the park and all the adventures
and attractions you’ve got the energy to
enjoy, cost Magic Kingdom Club mem-
bers $11 ($9.50 for juniors 12 through
17, $8 for children 3 through 11). The
general public pays $12 ($10.50 for
juniors 12 through 17, $9 for children
3 through 11).
When the new Fantasy land opens at
Disneyland this coming June,
you’ll hear so much about
the glittering special
effects and the breath
taking scenery inside
some of the re-
vamped attractions
that the Magic
Kingdom Club’s
Disneyland vaca-
tion plans for 1983
are going to sound
more tempting than
ever before. But if
you can’t resist a sneak
preview, be sure to take
advantage of one of the fol
lowing quartet of terrific dollar-
wise Magic Kingdom Club package
plans:
• Five-night Fantasy Vacations,
starting at $143
• Four-night Disneyland Adven-
tures, from $115
• Three-night Park Holidays, from
$87
• Two-night Family Getaways, from
$59
Prices for each plan vary depending
on the hotel, but in all cases Club
members pay less than if they purchased
the same plan through a travel agent.
And the hotels from which you may
choose are among the best in Anaheim
—the bustling, glamorous Disneyland
Hotel; the Howard Johnson’s Motor
Prize Packages
For Disneyland
Visitors
Lodge, which even has TVs in some of
the bathrooms; the lovely Hyatt
Anaheim; the big Grand Hotel; the
classy Anaheim Marriot Hotel and the
adjacent Quality Inn; the Western-
themed Conestoga Inn; and the friendly
and attractive Jolly Roger Inn. All are
within a few minutes of the park.
Each package plan includes, in addi-
tion to lodging, two days’ admission to
Disneyland and unlimited access to all
of its adventures and attractions
(except the Shooting Galler-
ies), transportation be-
tween your hotel and
Disneyland, and an
appealing selection
of meals and recrea-
I tional activities.
Great Values
On Cruises 6*
Rental Cars
an
Club members pay
the least for a rental
car when it’s part of
all-inclusive package plan.
But there are times when
you may want just a car— and
that’s when you can really use the
discounts that National Car Rental, the
Magic Kingdom Club’s official car-rental
company, offers to Club members: 10
percent on all published rates through-
out the United States (40 percent
at the National locations offering only
time and mileage rates). Similar dis-
counts are available worldwide. For
reservations, call toll-free 800-328-4567
(800-862-6064 in Minnesota).
Another 10 percent reduc-
tion is available on double-
room rates at over 400
participating Howard
Johnson’s Motor
Lodges nationwide,
a dozen of them in
the Orlando area
alone. Reserve in
advance through
the Howard Johnson’s
toll-free reservations
office at 800-654-2000.
Magic Kingdom Club
members are also entitled
to reduced rates year round
on three-, four-, and seven-day
Caribbean cruises on Norwegian Carib-
bean Lines.
Scandinavian World Cruises also offer
Club members a 10 percent discount on
their exciting cruise adventures.
A Family
Channel
Quality TV entertainment fit for the
entire family has long been a vague,
unfulfilled dream. But now the Disney
Channel, a joint venture of Walt Disney
Productions and Westinghouse Broad-
casting (Group W), promises to make
the dream a reality. Scheduled to debut
in the first quarter of 1983, the channel
will offer a 16-hour-a-day pay cable ser-
vice dedicated to programming for
children and the entire family. Group W
and Disney have initially committed
$100 million to program development
for the project.
Perhaps no other two companies could
be better suited to such an ambitious
undertaking. Ever since Westinghouse
pioneered the first commercial radio
station, KDKA (Pittsburgh), in 1920,
Group W has been at the forefront of
innovative programming. It was a
Group W station that first put a live
concert on the air (WBZ in Boston), first
carried a World Series game (WJZ in
Newark), and that gave the public its
first televised national political conven-
tion. And over 30 years ago WBZ-TV
broadcast the nation’s first live, regularly
scheduled children’s show.
Disney, too, has a reputation for firsts,
going back to 1928 when it introduced
the first talking sound cartoon (“Steam-
boat Willie”). This led to the first color
cartoon (“Flowers and Trees”); the use
of the multiplane camera, which gave
depth and dimension to animation; the
first full-length animated feature (Snow
White and the Seven Dwarfs)', the first
use of stereo sound (Fantasia)-, and the
first mixing of live action and animation
(The Reluctant Dragon). The company
was also the first major motion-picture
company to see the potential of tele-
vision, and it helped bring color to the
new medium in 1954.
“Our entry into pay cable television,”
says Card Walker, chairman of Walt
Disney Productions, “is the most signifi-
cant new opportunity for our company
since we opened Disneyland and Walt
Disney World. We plan an unprecedented
effort in original programming designed
for the American family — a startling
departure from what is currently avail-
able in the home. To that end, our
existing library, probably the largest
single resource of family films in the
world, will give us a strong base to build
upon, and we will supplement that base
by searching the world . . .for quality pro-
gramming that is appropriate for our
channel.”
In addition to using the program pro-
duction capabilities of Walt Disney Pro-
ductions, Disney and Group W will seek
out other appropriate programming proj-
ects from independent production
companies to fulfill their commitment
to bringing original and innovative
28 DISNEY NEWS FALL 1982
DISNEY
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family entertainment into the homes of
subscribers.
Throughout the 16-hour program day,
shows will be directed to a range of
viewers, from preschoolers in the early
morning hours to children-at-heart later
in the evening. Many of the old favorite
Disney characters will be on hand to
lead the way— Donald Duck and Jiminy
Cricket will present entertaining,
informative “lessons” on subjects
ranging from the beauty of mathematics
to practical safety advice. But there’ll
also be new faces, such as a wizard
named Dreamfinder, who will personify
the spirit of imagination and creativity,
and his sidekick, Figment, a miniature
dragon (both are characters from Epcot
Center’s Journey Into Imagination).
According to Jim Jimirro, president of
Walt Disney Telecommunications,
“There will, of course, be a large
children’s component in what we are
doing, but we’re not going to stop there.
Our goal is to have the Disney Channel
represent a force in the family that
becomes important to its members not
only because the channel presents
pleasurable programs but because these
programs can make a difference in
people’s lives.
“The most logical starting point will
be Epcot Center pavilion-inspired ideas.
But the programming will go far beyond
the specifics of each pavilion— be it
energy, transportation, or imagination—
to the real underlying values of Epcot,
such as the need for effective communi-
cation and the necessity for people to
work together to achieve their goals.”
Mr. Jimirro says that the use of the
Disney name and reputation offers a real
chance to change people’s attitudes
toward television. “We believe that
people will feel different about the
Disney Channel than they’ve ever felt
about a television service before. The
Disney Channel can offer cable subscri-
bers a unique programming alternative.”
The president of the Disney Channel
is Alan Wagner, who began in the
entertainment field as a stand-up comic
on The Ed Sullivan Show in 1956, after
which he moved behind the camera. For
the past 21 years he has been a top pro-
gram executive at CBS. His credits
include The Defenders, M*A*S*H, and
The Mary Tyler Moore Show. In his new
position, Mr. Wagner will manage a staff
of programmers who will create original
shows, and he will set the precise mix
and schedule of entertainment.
No doubt Walt Disney had a good
inkling of television’s future when in
1957 he said, “It is a curious thing that
the more the world shrinks because of
electronic communications, the more
limitless becomes the power of the
story teller/ entertainer.” There’s also no
doubt that the same Disney magic that’s
been entertaining families for almost six
decades will continue to engage its
viewers on the new Disney Channel. □
DISNEY NEWS FALL 1982 29
The best spots for the best shots at
Disneyland and Walt Disney World
ground; anywhere in front of the castle;
on Main Street, the Milk Cart in Town
Square; in Adventureland, Fuente de la
Fortuna— the fountain opposite Pirates
of the Caribbean — next to the stage
where the steel-drum band plays, and in
front of the Singing Drums opposite the
Enchanted Tiki Birds pavilion; the
stocks in Liberty Square; the Barrel
Bridge on Tom Sawyer Island; in the
Castle Forecourt or in front of City Hall
when the Disney characters make their
daily appearances; and outside the
Magic Kingdom, near the topiaries on
the main entrance road.
PICTURE PERFECT
Shutterbugs will find that some of the
best spots for taking pictures at Disney-
land are: on Main Street, from Town
Square looking toward Sleeping Beauty
Castle, and from the Plaza toward the
castle for a closeup; in Adventureland,
atop the Swiss Family Treehouse; in
New Orleans Square, in front of Cafe
Orleans and the Haunted Mansion; in
Bear Country, at the Country Bear Jam-
boree; in Fantasyland, in front of It’s
a Small World and the Matterhorn; in
Tomorrowland, from Fantasyland Auto-
pia toward the Matterhorn, and by the
Rocket Jets with Space Mountain in
the background; and in Frontierland, the
Mark Twain Steamboat (from the
Columbia and Mark Twain Landing)
and the Tom Sawyer Island Raft (from
the Raft and Keel Boat Landing).
This doesn’t mean you won’t find
many other special photo locations of
your own choosing. You’ll turn up
charming nooks and crannies every-
where-scouting them is a big part of
the fun— and you’ll be surprised how
well suited they are to taking pictures—
even beginners will take photographs
By Catherine Ettlinger
One picture is worth more than
10,000 words ... so goes the proverb, and
as you wander around Walt Disney
World and Disneyland you’ll understand
exactly what the wise old Chinese
master meant: words alone just can’t
begin to capture all there is to do and
see at these two most popular, man-
made attractions. A picture can
At Walt Disney World more than 150
million photos are snapped every year.
And no wonder— the Magic Kingdom
was designed with visiting photo-
graphers in mind. Before any ground
was broken, a scale model of the area
was built. To make sure it was perfect
right down to the last detail, designers
used a small periscopelike device with a
rectangular viewing screen— much like
your camera’s— to view the scene. That’s
why certain locations automatically
inspire you to reach for your camera:
the bridge beside the Crystal Palace,
with Cinderella Castle in the back-
Catherine Ettlinger is a freelance writer
living in New York City.
that look like a professional’s. Just about
any camera in good working order will
do the job, as long as you use the right
techniques.
HELPFUL HINTS
First, always check that your camera’s
batteries and battery contacts are alive.
(If you suspect any damage or defect,
take your camera to the Camera Center
in either Walt Disney World or Disney-
land; the centers are equipped to handle
minor repairs.) And be sure to clean
your camera before using it. Blow dust
off the lens and wipe it with a soft tissue.
Blow out the inside of the camera, too,
before you load it.
Make certain the film you’re using is
fresh: when you buy it, note the expira-
tion date stamped on the box. You can
buy film in Walt Disney World on Main
Street at the Polaroid Camera Center and
the Emporium; in Adventureland, at
Tropic Toppers; in Frontierland, at the
Frontier Trading Post; in Liberty
Square, at Heritage House; in Fantasy-
land, at Castle Camera and the Royal
Candy Shoppe; in Epcot Center, at the
large Camera Center on the west side
of the Main Entrance Plaza and at vari-
ous locations throughout World Show-
case. At Disneyland, there’s at least one
souvenir shop selling film in every land.
(Most hotels sell film, too.) If you want
to have your film processed, Kodak film
mailers are available at the camera
shops in both parks.
When you take a picture, hold the
camera steady and squeeze the shutter
gently. As you focus, take care to fill the
Main Street Electrical Parade
frame with as much of the subject as
possible, especially when you’re photo-
graphing people. You’ll want to shoot
from 4 to 12 feet away: a photo taken
closer than 4 feet will probably turn out
fuzzy, and farther than 12 may be dark,
even if you use a flash attachment.
(Flashes can’t illuminate a subject more
than a dozen feet away. Also, note that
flash photography is prohibited inside
attractions in both parks.)
However far away you are, position
yourself so the available light falls
directly on your subject, either coming
from behind you or from one side. One
important rule of thumb: Never shoot
directly into the sun. The camera’s
electric eye assumes there’s more light
on the subject than there actually is, so
shooting into the sun will probably make
your picture turn out too dark.
PHOTOGRAPHING
THE LIGHT FANTASTIC
If you’re going to photograph fire-
works, you’ll need a camera with a
manually adjustable aperture and
shutter speed. After fastening the
camera to a tripod (or bracing it in some
other way), set the aperture at f/8 and
the shutter speed at B. Hold the lens
open for three to five seconds at each
burst, and cover it with your hand
between explosions.
To photograph the Main Street
Electrical Parade, you'll need an adjust-
able camera with a normal or a wide-
angle lens. Open the aperture as wide
as possible to f/1.4 or f/2.8, and shoot
at around one fifteenth or one thirtieth
of a second. Use fast films such as
Kodacolor 400 (for prints), Ektachrome
160 Tungsten, or Ektachrome 400
Daylight (faster, though it causes colors
to yellow slightly). To get an artistic blur,
slowly pan with the camera as a float
moves past you. No tripod is necessary,
though a steady hand ensures best
results.
When taking movies or using a
videotape camera, pan very slowly and
smoothly, and give every scene its proper
share of time— at least five seconds. A
zoom lens, used too often, can be
distracting. Again, don’t shoot into the
sun, and make sure that your subject is
evenly lighted. Try to pick a theme, such
as “A Walk Down Main Street,” for the
most interesting movies.
If you don’t have your own camera,
you can borrow one at no charge at the
Polaroid Camera Center. All it takes is a
$50 fully refundable deposit (cash,
check, or credit card). You’ll get an all-
automatic Polaroid Sun 640 or a Sonar
One-Step. Or, for a $100 refundable
deposit, you can get a Polaroid Pola-
vision instant movie camera at Walt
Disney World. A Kodak Super 8 movie
camera for a $2 rental fee, plus a $50
refundable deposit, is available at
Disneyland.
A variety of other cameras is also
available. At Disneyland you can rent a
Kodak Instamatic 126 for $2, plus a
$20 deposit. At Walt Disney World, there
are Vivitar 110s, Kodak 110 Pocket
Instamatics, Kodak 126 Instamatics, and
Kodak 110s with built-in flash. Deposits
of up to $25 or so are required, plus a
modest rental fee (about $5), which in-
cludes the price of a 20-exposure roll
of film. At both parks there’s also a
selection of cameras you can buy.
Mark Twain Steamboat
There are limitations to what any
camera — or photographer — can do.
Neither can capture all the excitement
of a trip to Walt Disney World or
Disneyland . . .the sight of your favorite
Disney character coming to life, the thrill
of the rides, or the beat of the parade
drums. But once you get home, your
photographs can make it all come alive
again. They’re the next best thing to
being there! □
By Lori Philipson
TV
1. Which famous Disney character created in 1934 made his debut in “The Wise Little Hen”?
2. The movie The Jazz Singer holds a very special place in the history of motion pictures. What
Disney cartoon holds the comparable position in the history of animation?
3. Mickey and Minnie are Disney’s most famous mice, but there are certainly many more. In what
film did the helpful mice Jacques and Gus appear?
4. Disney’s first hit song was sung in the 1932 cartoon that became the most popular animated short
subject of all time. What was the cartoon, and what was the song?
5. Several Disney animated features had hit songs, too. Name the most popular song from each of
these films:
Snow White
Cinderella
Pinocchio
Alice in Wonderland
6. Who was Adriana Caselotti?
7. From the following list, choose the one composition that is not in the soundtrack of Fantasia: The
Rite of Spring, Pastoral Symphony, Nutcracker Suite, Clair de Lune.
8. Disney’s first surrealistic sequence was “Pink Elephants on Parade,” depicting a character’s
drunken vision. What film was it in?
9. For which of his characters did Walt Disney originally speak?
10. The first movie that the young Walt Disney saw, on a newsboy’s outing in Kansas City, told the
same story as his first animated feature. What was Walt Disney’s first animated feature?
11. What kind of animal was Flower?
12. In the film Pinocchio, where are Pinocchio and Geppetto reunited?
13. The plot of 1 01 Dalmatians centers around the villainess’s desire for a dog fur coat. Who is this
sophisticated villainess?
14. The creator of the comic strip “Pogo” worked in the Disney studios for several years. Name him.
15. Mickey Mouse made his debut in 1928. When did Minnie join him?
16. What well-known actor/singer narrated the tale of “The Legend of Sleepy Hollow” in the Disney
feature Ichabod and Mr. Toad?.
17. In the last Mickey Mouse cartoon to be made in black and white, Mickey, Donald, and Goofy rip
apart a car while attempting to fix it. To what perennial enemy of Mickey did the car belong, and
what is the name of the cartoon?
18. In which animated Disney feature do the characters watch cuts from old Disney cartoons on TV?
19. Who was the voice of the Duchess in The Aristocats ?
20. Name the Seven Dwarfs.
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